Changelog

What's new on BedrockMap. Get these in Discord too: follow the changelog channel on our server.

    • ✨ New

      Live players and auto-sync now work on Fabric 1.21.8 servers

      Download Fabric 1.21.8 from your world's Live players page, put it in the server's mods folder with Fabric API, and restart.

    • πŸ› Fixed

      Updated maps no longer come out with blank patches

      A few maps updated in the last week had squares that wouldn't load. We've fixed the cause and drawn the affected maps again.

    • πŸ› Fixed

      Realm maps keep updating when a Realm backup comes out incomplete

      Realms sometimes saves a backup while the world is busy. Auto-sync now uses the backup before it, or maps what's there, instead of failing with β€œThis copy of the world is incomplete”.

    • πŸ› Fixed

      Worlds from the newest Java versions show their blocks again

      Maps of Java worlds saved by the very latest versions came out plain grey. They show every block in its colour again from their next render.

    • πŸ› Fixed

      Auto-sync works for large Realms

      Realms over about a gigabyte kept failing to sync. Their maps now update on schedule again, from the Realm's most recent backup.

    • πŸ› Fixed

      Fences, chorus and bamboo take their real shape in the isometric view

      On older Bedrock worlds, fences and chorus plants were drawn as full blocks, and ground behind bamboo, dripstone and chorus was missing. Fixed from your map's next render.

    • πŸ› Fixed

      Marker icons and player heads without a dark frame in the isometric view

      Your own marker icons and players' heads now show as they are, as on the 2D map.

    • πŸ› Fixed

      Drawing a region inside another one keeps your new region

      Finishing on the first corner sometimes threw away the new shape and picked the larger region around it. Click off a region, or press Esc, to unselect it too.

    • ✨ New

      Choose which regions show on the map

      The regions button opens a list: switch each region on or off, so cities and their districts can be seen apart, and click a name to go to it.

    • ✨ New

      Go straight to any marker from the markers list

      Open the markers button, open a type and click a marker to zoom to it, or search by name. The list now scrolls, and Show all and Hide all sit at the top.

    • ✨ New

      Maps can follow the time of day in your world

      When night falls in your world, it falls on the map too, in 2D and isometric. Switch it on under World's time in your world's settings, with Bedrock Relay or our Java plugin connected.

    • ✨ New

      Choose the seed and version for unexplored land

      If your world was made with a different seed or in an older version, put them in under Unexplored land in your world's Viewer defaults, and the unexplored land on your map is drawn from those.

    • πŸ› Fixed

      Unexplored hills and mountains show their own biome, not the caves under them

      The biome shown as you point at the map, and the colours of unexplored land, no longer say lush caves or dripstone caves where the ground is high.

    • πŸ› Fixed

      The biggest worlds, and Java worlds from 26.1 on, get the faster maps too

      A few of the largest worlds couldn’t be drawn since the speed-up, and Java worlds saved in 26.1 or later were still drawn the slow way. Both now render quickly; there’s nothing you need to do.

    • ✨ New

      Change your settings or cancel a render while it waits in the queue

      Settings you save while your render is waiting are used when it starts. You can also cancel it from your world’s page; if it hadn’t started yet, you get that render back for the day.

    • πŸ› Fixed

      Linking Bedrock Relay no longer stops your existing auto-sync

      If your map already synced another way, it keeps doing so until Bedrock Relay can copy your world, and the Auto-sync page says what Relay still needs. When a copy fails, you now see why within a minute instead of hours later.

    • ✨ New

      Choose whether your map shows spawn

      Turn off Show spawn in your world's Viewer defaults to leave the spawn pin off the map.

    • πŸ› οΈ Improved

      Glass looks like glass in the isometric view

      Glass is now see-through and tinted instead of just its frame. Choose how solid it looks under Isometric view in your world's Viewer defaults.

    • ✨ New

      Step through a map's history in the isometric view

      The isometric view now has the timeline, and its controls sit where they do on the 2D map. Switching between 2D and isometric keeps your spot, zoom and snapshot.

    • πŸ› Fixed

      No more holes in the sea in the isometric view

      Seagrass, kelp and other underwater blocks reaching the surface showed as dark holes in the water. The water is drawn over them now.

    • ✨ New

      Grass, flowers and waterfalls in the isometric view

      Plants, carpets and torches are drawn on the ground, waterfalls fall all the way down, and running water lies lower as it flows. They appear after your map's next render.

    • πŸ› οΈ Improved

      The map's controls take less room on phones and tablets

      The dimension and 2D/Isometric switches show just their icons on smaller screens, so more of the map is visible.

    • πŸ› Fixed

      Pinch to zoom in the isometric view

      On phones and tablets you can now pinch to zoom the isometric view, and move it with two fingers.

    • ✨ New

      Move the sun through the day in the isometric view

      On Premium maps, the clock button in the isometric view moves the sun across the sky with its shadows, then the moon. At noon it's where the map's own sun is.

    • ✨ New

      See your world at dusk or by night, lit by its own lamps

      Premium maps can be shown at dusk or night, lit by your torches, lanterns and lava, in 2D and isometric. Choose how yours opens under Time of day in Viewer defaults.

    • πŸ› Fixed

      The isometric view runs smoother on phones, and keeps working

      It uses far less memory, draws at a sensible sharpness on phone screens, and if your browser pauses it, it picks up again on its own.

    • πŸ› Fixed

      Patches of missing ground on some Bedrock maps

      Worlds saved by recent Bedrock versions could show square patches of bare stone where the surface should be, in 2D and isometric. Your map's next render draws them properly.

    • ✨ New

      Markers and players in the isometric view

      Markers stand on the ground, roofs and hills where they are in the world, and players online move about at their height. Click a player in the list to follow them.

    • πŸ› Fixed

      Synced maps update much faster, redrawing only what changed

      Each sync was redrawing the whole map, which could take hours on a big world. Now only the parts of the world that changed since the last update are drawn again.

    • πŸ› Fixed

      Big world uploads no longer stop partway

      Large worlds upload reliably again, and a dropped connection or a sleeping computer only pauses the upload. Pick the same file again and it carries on where it stopped, even as a new version of a world.

    • πŸ› Fixed

      Older Bedrock worlds' wool, concrete and planks in their colours in 3D

      Worlds saved by older versions of Bedrock showed every coloured block as white and all planks as oak in the isometric view. They now show as they are, the next time the world renders.

    • ✨ New

      The isometric view shows blocks as they look in the game

      Close up, blocks have their textures, and stairs, slabs, fences, trapdoors and doors have their real shapes, lit by your map's sun with its shadows. Your map gets them the next time it renders.

    • πŸ› οΈ Improved

      Maps are drawn several times faster

      We've switched to our own map renderer: a big world that took an hour now takes minutes, and an update only redraws the parts of your world that changed. Shadows and textures look as before, with crisper details.

    • πŸ› Fixed

      Very old Pocket Edition worlds now say how to fix them

      Worlds last saved before 2016 can't be mapped as they are. Instead of failing to render, the upload now asks you to open the world in today's Minecraft once and export it again.

    • ✨ New

      Java servers can keep their map up to date with our plugin

      Update the plugin from the Live players page, then choose it on your world's Auto-sync page. It sends a fresh copy of the world on your schedule, and players won't notice.

    • πŸ› Fixed

      Dropping a world folder now tells you to zip it first

      It used to say the file was empty. Pictures dragged around the dashboard no longer start an upload by mistake either.

    • πŸ› Fixed

      Java auto-sync works on Minecraft 26.1 and newer

      The plugin sent each dimension on its own, so the copy was turned away. Download version 2.1.1 from your world's Live players page and replace the old one.

    • πŸ› οΈ Improved

      Clearer explanation of how inviting friends earns you a free month

      The Invite friends section of your Account page now explains it step by step. You get your month when a friend pays for Premium, and it shows which friends haven't paid yet.

    • ✨ New

      Download your own world file

      Get back the world file you last uploaded from your world's Downloads page, even with visitor downloads switched off.

    • πŸ› οΈ Improved

      Choose exactly what an embedded map shows

      Pick each control one by one, which markers, players and regions show, and a snapshot to open on. It's all on your world's Embed page, in the code you copy.

    • ✨ New

      Choose how your world looks on the community page

      Pick its picture, write a line for its card, and choose which details show, with a preview beside it. It's on your world's Visibility page.

    • ✨ New

      Your first month of Premium for Β£1 during your trial

      Subscribe before your free trial ends and your first month is Β£1, $1 or €1, then the usual price. It's on the pricing page while your trial lasts.

    • πŸ› οΈ Improved

      See each step of a render as it happens

      Your world's overview now lists every step of a render and ticks them off, with what it's doing right now. With Premium, the isometric view is built last, after your map is live.

    • πŸ› οΈ Improved

      The isometric view shows what's really there

      Floating islands float, bridges have space under them, and houses have walls under their roofs. Maps get it the next time they render.

    • ✨ New

      Show your map in your own Discord server

      Add the BedrockMap bot from your world's Discord settings. People there can use /map, /online and /find, and Premium maps can post each time they update.

    • πŸ› οΈ Improved

      See how far Sync now has got

      After Sync now, your world's Auto-sync page shows each step as it happens: copying, uploading with how much has arrived, then rendering.

    • ✨ New

      Get Premium right inside Discord

      Type /premium to the BedrockMap bot and subscribe without leaving Discord. Connect Discord to your BedrockMap account to use it.

    • πŸ› Fixed

      Isometric view for worlds with a slightly damaged save

      Some worlds rendered their map but got no isometric view because one part of the save couldn't be read. That part is now skipped and the rest is shown.

    • ✨ New

      Pay for Premium with Discord from the pricing page

      Prefer Discord to a card form? The pricing page now offers Pay with Discord next to the usual button. Connect Discord to your account first.

    • ✨ New

      The isometric view now shows the Nether and the End

      Switch dimensions at the top of the isometric view. The Nether follows its 2D map: no roof, and with x-ray on (the default) you see the cavern floors.

    • πŸ› οΈ Improved

      The isometric view keeps its shape when you zoom out

      Caves, overhangs, trees and bridges no longer turn into pillars when you zoom out. Re-render your world to see it.

    • ✨ New

      Sign in with Discord

      Create your account or sign in with Discord. Already have an account? Connect Discord in Account settings.

    • πŸ› οΈ Improved

      See which maps need a render after you change settings

      Your worlds page marks any world whose saved settings its map doesn't show yet, with Render now on its card.